MSP proudly hosts “major product design companies like Target, 3M, Medtronic, General Mills, Cargill,” says Dr. Barry Kudrowitz, McKnight Land-Grant Professor of Product Design at the University of Minnesota. However, he adds, “They’re all hiring their product designers from other states.”
Kudrowitz and the U of M are changing that, as Kudrowitz has helped spearhead the new
Product Design major that the college introduced this fall and he’s excited to see how it develops with time.
Product Design is similar to engineering, he says, but with more creativity and humanistic skills. “There is a need for a different kind of designer, someone that can do the technical stuff and the artistic side of things,” he explains. Product Design will bring a new type of designer to the workforce, he says, one that has the technical skills to make a product work, but is also a dynamic and creative team player.
Kudrowitz was inspired by programs in northern Europe, having worked as a visiting researcher in the Netherlands and at the Massachusetts Institute of Technology (MIT). The U of M recruited him after he earned his Ph.D. at MIT, where he developed a Toy Design class that he’s brought to the U of M as part of his new program. He also teaches the intro course, Creative Design Methods.
Product Design began as a minor in the graduate school before moving to the U’s undergraduate program a few years ago. As more students signed up for the classes, the U was also approached by local businesses to develop something in tune with their needs.
“We had a handful of town hall meetings where we would get several dozen industry representatives sharing what they think the major should be,” Kudrowitz explains. “They all want to hire people from this program.” While there is industry support, the U has been careful that it maintains an educational focus while cultivating tomorrow’s designers—who will hopefully stay in the Minnesota workforce.
Local companies are involved in the classroom, leading development ideas and sponsoring design concepts, but for Dr. Kudrowitz it’s about using that experience to show how design works at a fundamental level, whether that’s starting with a toy or making a specialized manufacturing product. It’s about building a portfolio and experience for students in a hands-on environment that mixes engineering, anthropology, business and industrial design.
In his U of M Toy Design class, the emphasis is on process while using a product that everyone understands. “We could call the class Product Design,” he says. “We just happen to be making toys because it’s naturally fun to design something for play.” But whether designing a toy or a medical device, he says, his classes teach the same business lessons.
In the 2016-2017 school year, the Product Design program is only open to transfer students who have changed majors, about 30 in total. Kudrowitz expects about 40 new students will be accepted when the program opens to incoming freshmen next year.